DirectX HDR works, Vulkan HDR doesn't: confirm the cause
Vulkan games read HDR from the GPU driver, which hides it on a virtual display. Three checks show whether that is your problem.
On the same virtual display, the desktop and DirectX games stream in HDR, but a Vulkan game says HDR isn't supported.
Two questions
A DirectX 11 or 12 game asks Windows whether the display is in HDR. A Vulkan game asks the GPU's Vulkan driver for the display's formats and looks for HDR10_ST2084_EXT, which NVIDIA's and AMD's drivers leave out on a virtual display. Punktfunk's HDR Vulkan layer adds it back.
Check it
Run the commands in PowerShell inside the stream. vulkaninfo (Vulkan SDK; many GPU drivers install it too) tests the main screen, the stream by default.
- The client's stats overlay at Detailed shows
HDRin its first line. If not, see The stream is SDR. vulkaninfo | Select-String "PUNKTFUNK|ST2084"should listVK_LAYER_PUNKTFUNK_hdr_injectandCOLOR_SPACE_HDR10_ST2084_EXT.$env:DISABLE_PF_VKHDR = "1"; vulkaninfo | Select-String ST2084turns the layer off in that window:ST2084disappears, as it does for a game without the layer.
Reading the result
- No
PUNKTFUNK: the layer isn't installed. Rerun the installer with HDR Vulkan layer ticked. - No
ST2084in step 2: the display, and so the session, isn't HDR. Back to step 1. - Both show, the game still refuses: restart it, as it may have checked before the session was HDR. Otherwise it is excluded (anti-cheat list,
PF_VKHDR_EXCLUDE,DISABLE_PF_VKHDR).
What to do: the short fix. How the layer works: the engineering write-up.